Louis deGuerre
Gallente Malevolence. Imperial 0rder
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Posted - 2011.08.03 15:16:00 -
[1]
Edited by: Louis deGuerre on 03/08/2011 15:16:48
I hope you pass the points about 'mandatory chores that players hate' on to the PI team
Looks like you agree with many of the actual players on what the 0.0 experience should be like.
You want the solution to your isk problems and stationary alliances that gobble up all the good stuff ? Make moon goo resources dynamic, being able to be mined into exhaustion, and 'new deposits' appearing on random moons. Then alliances actually have a reason to move around on the map and fight. Same for system truesec. When it is being ratted to death, the security should quickly start to approach 0.0. This has the added advantage of spreading out players more and making life harder for botters and AFK cloakers, and easier for new alliances to get some good space and maybe even a good moon for a little while.
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Louis deGuerre
Gallente Malevolence. Imperial 0rder
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Posted - 2011.08.03 17:16:00 -
[2]
Edited by: Louis deGuerre on 03/08/2011 17:16:15
Originally by: CCP Greyscale I'm still yet to be convinced about dynamic resources. We generally want players to claim space, settle down, develop it etc, and if doing so means their space becomes worthless, what's the point? Specifically with the "random moon movement" thing, I'd also be concerned that some little corp will have claimed a dead-end constellation in the middle of nowhere and developed it, only to have a major moon appear, followed by a big alliance who turfs them out to get at the moon.
I'm not dead-set against the idea, I've just not seen a really good argument as to why it's sensible.
Most of the rest of this I agree with, and the bubbles/implants thing is an interesting point.
You are not convinced yet you nerfed 0.0 space so only a few systems are worth upgrading. This to force players to fight over resources. Well, it worked, but now the fight is over and all the good systems have been claimed by the big players. The map is back to static and the only reason to fight is lulz. For small alliances looking to enter 0.0 there is nothing left. It is totally pointless to take a discarded -0.1 system and upgrade it for billions for almost zero gain. Many people who live in 0.0 are back to missioning L4s or doing incursions in highsec to make isk, or have just given up on 0.0 altogether. And of course, by concentrating the remaining people in the few good systems (which usually now are permanently camped) everyone is crying about overcrowding and not being able to make any isk while 95% of the map remains deserted and unused. The only reason for anyone to go to 0.0 is to PVP without concord hassles.
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